Yes, I know I missed posting this last week, and I do apologize. It has been extremely hectic these last few weeks. I’ve had a lot going on, but I have also gotten a lot done writing wise. I will try to stay on top of it a little better in the future. On a positive note, I have managed to talk a very talented writer friend of mine to write a short story based in my world and hope to be posting it here soon. Now here is the post I promised for last week, but didn’t get to.
The Humans of Alongrid
The humans of Alongrid spend their lives on the oceans and waterways. They are nomads who travel from one port to the next. Most humans consider it a punishment to serve on land, like one of the dock cities. Their lives are spent mostly on ships of all shapes and sizes, the greatest of which are true SeaKin vessels. These vessels are truly crafted by brilliant shipmasters. The whole vessel is also a musical instrument. As water pours through the hollowed out bones of the hull, it forces air out through holes strategically drilled in them, creating a flute like music. Each ship has its own unique sound, and the sound is used to communicate with ‘silkies’. These silkies are intelligent animals that propel the ship through the water reducing the need for wind power. They live in ‘families’. Each ship is its own family and a tribe consists of several families. A clan is comprised of tribes. They are governed very loosely, by clan-chiefs, and overall by consensus of clan chiefs. Their laws are more guidelines than strictly enforced rules. Humans found on land are usually outcasts and criminals. These outcasts and criminals have caused humans to have reputations as swindlers and thieves because they are usually the ones most land dwellers have the most contact with.
That’s this week’s lesson on Alongrid. Next week I will touch on the Arakryll. The very interesting Spider-people. Don’t miss it!